What should i promote vanessa to fire emblem




















Ephraim and Eirika are both great. Very High Tana is the princess of Frelia. She's an incredibly rebellious spirit, in that she's been friends with Eirika all her life, and although Innes and King Hayden tell her not to leave the castle, she does to go help her friend on the battlefield, be it Eirika or Ephraim the latter in which she gets clumsy and ends up in jail.

Besides, she's a pegasus knight. Speaking of being a pegasus knight, you will hear me mention again and again during the course of this guide that Tana is one of the best characters in the game.

She outclasses Vanessa in just about every way: her defense may not be high, but her resistance is absolutely outstanding for a physical attacker type character.

Her HP isn't too shabby though I always give her an Angelic Robe anyway, her strength turns out to be quite good, and she's one of the fastest characters in the entire game. Since Tana joins in Chapter 9, she'll be racking up experience incredibly fast, and soon you'll need to promote her. Obviously you'll want to make her a Wyvern Knight, which is one of the best classes in the game, and once you do that her speed will just keep growing even more.

All of her stats are extremely good, and once she has the Vidofnir, plus supports with Ephraim, Eirika, or Cormag, she'll be absolutely unstoppable. High Amelia is a girl from Grado who joins the military, basically to protect her family.

Obviously, she's a new recruit, and there's mutual dislike betwen her and the Grado army, really. So in other words, Eirika or Ephraim can have a word with her, and she'll join you. And you'll be glad for that. Much like Ross, Amelia is one of those underpromoted characters that are unusuable until you take them to the Tower of Valni, then they get promoted and kick so much ass it's not even funny. Yes, as a Recruit Amelia has a movement of four and barely does any damage at all, but yes, she'll get a choice of to turn into a Knight or Cavalier as soon as she hits Level Definitely change her into a Knight, since you have a lot less room for Generals than Paladins.

Once she gets going, Amelia is going to have extremely high strength, skill, and luck. Since she'll be a Knight, her movement will always blow, but her speed actually isn't that bad.

And while her defense never does get amazing, she has absolutely excellent avoid, so you can't go wrong either way. Then when she's a General, she'll have the Great Shield ability, and not a weak stat anywhere.

High Cormag is the brother of Glen, one of the six generals of Grado. Much like his brother, he questions whether what Grado is doing is right, and takes a dislike to General Valter.

However, when Glen dies that doesn't stop him from holding a grudge against Eirika. That, or Duessel can convince him in Chapter In my opinion, Cormag is a god. All of his stats are amazing, with the exception of his resistance, which is rather poor compared to Tana's. His defense is as good as a flier's defense will ever get, and couple that with his extremely good skill, and if you're playing Ephraim's route, then you'll have one of the best characters in the game on your hands.

The Wyvern Knight is a better overall class really since it comes with the Pierce ability which nullifies enemies' defenses, but in almost all stats, the Wyvern Lord wins out. I'd probably choose the Wyvern Lord, but you can't go wrong either way.

Cormag is just one of those characters that's so good he doesn't really need supports, but he can support Artur and Tana, which I'd recommend, plus he's a fire affinity, which is always awesome.

Great guy. Low The great knight Duessel the Obsidian is one of the six generals of Grado. Of six generals of Grado, three of them Glen, Selena, Duessel question whether what Grado is doing is right, and Duessel takes the most active stance.

That leads to Vigarde ordering his execution, but Ephraim manages to rescue him in Chapter Duessel isn't a horrible character To start off with, he's a promoted Great Knight, so he's going to be compared to the man he most resembles, and that is Kyle.

Then again, if you turn Kyle into a Level 8 Great Knight gradually, his stats won't even be in Duessel's league. You've got very good HP, plus Duessel is extremely good with all three weapons, and he can hit very hard.

Not to mention he has good base defense, albeit poor growth. What seals the deal for me and Duessel though, is his bad skill and speed. I guess they aren't BAD, but I expect more from a character that's this high leveled.

Especially his speed, that's going to hinder him terribly if you really intend on using him. He's extremely usable, but I'd only use him if something terrible happened to Kyle and Forde. If you choose to give him supports, Cormag and Ephraim are both fire elemental which I love, plus you can't go wrong with Amelia either. I refuse to use Knoll, so High Marisa is a member of Gerik's Mercenaries, who just so happens to be a fighter from Jehanna.

Although she's loyal to Gerik, she does a few stupid things just to get some budgets. Ewan or Gerik are always able to sway her over. Okay I'm really going to be in the minority on this one, but I don't like Marisa much. She has the stuff you'll want in a myrmidon skill, speed, and luck , but what she completely lacks is strength, defense, and resistance. Sure, her strength is salvageable in the end, but to me she's highly inferior to Joshua, just because Joshua's strength is much greater.

I might add, Marisa comes at the same level as Joshua did, only chapters later. If you know me, you know that I hate underleveled characters very late on whose name isn't "Nino". I may have got you off thinking Marisa's a bad character. She's not; her high luck will definitely help you out with Killing Edges and Shamshirs, plus her speed is quite high, I just prefer Joshua for the strength advantage.

In choosing an Assassin or a Swordmaster for Marisa, both are good, but I'd go with the Swordmaster just for the higher caps, though Silencer is great for Marisa. If you choose to use her though, which is perfectly fine, definitely load her up with Tana or Tethys for offensive supports. Possibly Gerik too. Very High Defense High Gerik is the frontman of a group called, well, Gerik's Mercenaries.

He and his friend Tethys show up to help either Eirika or Ephraim, and even though they call themselves mercenaries, they fight out of loyalty rather than money. Great mercenaries, aren't they?

You damn right Gerik is a great mercenary. Without any doubt one of the best characters in the game, Gerik is an absolute beast. His HP is some of the highest in the game with a ridiculously good growth rate, as a mercenary he uses swords with an unrivaled power, his skill and speed are both excellent, his luck isn't bad, and hell, his defense is pretty high too.

I mean, his resistance blows ass, but I can forgive that. When you promote Gerik, definitely promote him into a Hero, to capitalize on his HP and strength. You either get to use bows or axes in addition to swords, and I'd definitely choose axes.

Plus the Hero has a lot better promotional gains. If you're choosing supports, you have a lot of good choices. Joshua as a wind affinity isn't bad, and then you have either Ross or Tethys if you want a fire affinity in there.

Bottom line, Gerik will own you. Very Low Resistance Very Low Luck Average Tethys is another member of Gerik's Mercenaries, and it's clear that she has a close connection to Gerik. She's a dancer who everyone loves because she gives them energy, and that's about it. Probably the first thing you'll notice is those stats. Tethys, a character who is already seemingly promoted, has almost no strength or skill, her defense is very weak, resistance isn't much better, and her HP isn't great either.

Then why use her, you may ask? Because she's a Dancer, and her special ability is Dance -- by doing this she'll give a character an extra turn. I'm not a big fan of dancers outside of Reyson from Path of Radiance because my motto has always been to bring another excellent character, but if you can keep Tethys on the same pace as someone else like she'll do with Gerik all the time , you'll have an incredibly helpful character on your hands.

Plus she's a fire affinity; she doesn't need supports herself, but other characters do. Ewan, Gerik, etc Average Innes is the brash, arrogant prince of Frelia. And when I say brash I mean it, he's an incredibly reckless guy who can't be satisfied with being the second best at anything. He needs to be the best man, the best general, the best fighter, and of course that makes him do dangerous things, as well as look at Ephraim as his rival.

In battle, Innes is very Yeah, just about all of his stats can best be described as that. Just quite decent, but nothing better, except his base luck whihc is pretty good.

As a Sniper, Innes's strength is fairly good, and since he comes with a Silver Bow, if you took Ephraim's path the first instance you get to use him, Chapter 15, he'll be killing stuff left and right.

His skill is a little low for a sniper, but it's not bad. Same with speed. Innes can also keep himself alive on the battlefield, so what's the problem? It's just that he's really average. He's naturally going to be compared to the game's only other archer, Neimi, and Neimi will end up beating him everywhere except resistance, and possibly HP as well, not to mention she'll end up a lot faster with much better movement if she becomes a Ranger.

Innes DOES have good very good supports though, of just about every kind you want, so if you plan on using him and someone needs an ice affinity, I guess he's okay in that regard. High L'Arachel is the princess of Rausten. She comes across as being extremely full of herself, as she hides her identity but wanders all around Magvel with her bodyguards Dozla and Rennac claiming to be an ambassador of justice and a vanquisher of justice.

She's actually very compassionate though, and her path and Eirika's cross quite frequently. To me, L'Arachel is a huge pain in the ass to raise. You'll get her in Chapter 11, already halfway through the game, and she comes at Level 3, as a healer.

If you do raise her though, which is made possible by using unique staves, you'll find you have a very helpful character on your hands. Bad HP and defense, but good speed, and some of the best luck in the game. Nice magic too. You can make her either a Valkyrie or a Mage Knight, which are essentially the same class except Valkyries use light and Mage Knights use anima.

I'd choose anima since I'd rather light magic just stay with my bishops. She'll turn into a good character with some rather decent supports in Eirika, Ephraim, or Joshua, depending on what you want. Low Dozla is the incredibly sworn, loyal bodyguard of L'Arachel. He's a man from Rausten who's very big and hearty, and actually stays with her through thick and thin.

He also has a strange laugh, and a rather awkward way of talking, but he's a "veteran berserker", so So, Dozla kind of sucks. Actually, let me rephrase that, Dozla really does suck. All of his stats are incredibly poor, except he has a lot of HP. That is just about the only thing keeping him going: his strength isn't as good as Ross's or even Garcia's, his skill is terrible, which really hurts him since he's an axe user, and he has almost no speed to speak of.

That, and his defense is bad, so he can't even be an effective front line fighter. Dozla's luck is just another thing that drops him over the edge and turns him into the crappy character that he is: he needs all the hit and avoid that he can get because of this, so if you just want the hit, definitely have him support Ewan or L'Arachel so that he can get that.

I advise using Garcia as a fire affinity even more, or better yet, just use a good character like Ross to start with. Dozla is terrible. My Rating: 2. Very Low Strength High Ewan is the younger brother of the dancer Tethys of the Gerik Mercenaries, and is constantly getting himself in trouble, leading to worry for everyone. He's a student of magic, in which his teacher is Saleh. He's a crazy little guy, but if I lived in Caer Pelyn, I would be too.

Ewan is the third and last of the "trainee" type of classes Ross and Amelia being the other two , and while he's in my opinion the weakest of them, that doesn't say much, since the other two are gods anyhow. Ewan starts out puny as hell; he has almost no HP, and absolutely zero defense, but his magic stat will grow quickly, and eventually you have to choose between a Mage or a Shaman.

I'd definitely pick a Shaman, since the only other shaman is Knoll who I dislike , and Ewan has good enough speed to handle the dark tomes rather effectively. As a shaman, Ewan's magic stat will skyrocket, his speed will stay high, it's just his incredibly shoddy defense that you need to keep an eye on. He should be avoiding attacks very well though, with his high speed and luck. Eventually, when you make him into a Druid which I prefer to Summoners though both are good , he'll easily be one of the best mages in the game, as far as damage goes, and there's no one better to give the Gleipnir tome to.

Average Saleh is a sage who lives in the mountains of Caer Pelyn. He teaches people such as Ewan magic, as well as watching over the manakete Myrrh, and he's renowned for knowing his way around the place, as far as Carcino is concerned.

Now you see why I said Lute was one of the best magic users in the game. The other primary sage in the game, Saleh is highly inferior. While he does come with decent HP for a sage at least, Saleh's magic stat isn't great, and just about any promoted mage at that point will have better.

His speed is also extremely average, he has low defense, not great luck, and he's left with is high skill, which as we've already established isn't the most important thing. Saleh will need some definite help in the defensive department if you plan to use him in battle.

Not like his offense is great either, but Eirika and Ewan are good characters in their own right who will give both attack and defense boosts, and Gerik is great if you need the all around defensive boost. He's just too weak for me to use in my main team though, sorry.

High Rennac is one of the two guardians of L'Arachel. Between him and Dozla, though, he's definitely the less loyal one though. Rennac uses any opportunity to get away from L'Arachel and do his plundering, and his ultimate goal is to get away from her altogether. Of course, in Chapter 14 L'Arachel can always force him back The number one reason you'd recruit Rennac isn't for the character himself, but for the Member Card he comes with.

With that item you can get into the secret shops, which is a necessity, especially if you plan on going into the Lagdou Ruins.

However, he is a rogue who exists just to be a replacement for Colm if you didn't use him. And it's also my rather controversial opinion that Colm is a pain in the ass to build up, so since I use thieves very rarely anyway, Rennac may be your answer to that. There's no question that Colm's stats will end up better than Rennac's. Rennac's HP is barely average, his strength and defense are both low, his resistance is horrible, and his speed isn't as high as you might think for a rogue.

That being said, he's a rogue, so he can pick locks without a Lockpick, not to mention he can steal, so just use him if you didn't use Colm. If you did, Colm is probably a lot better. Very Low Speed Low Knoll is a scientist and prisoner held within the Grado Keep. He was involved in Lyon's experiment with the Dark Stone for Emperor Vigarde's life, and was of course Lyon's chief scientist, but when Lyon went nuts, he ended up throwing Knoll in jail, though Ephraim gets him out later.

Escaping the weapon triangle doesn't help her more than the extra con. Swords are a weapon that she'll never default anyway due to her str stat and the fact that there is too much competition for special swords.

Let's do it! I'll warn you First off, I don't know who said Vanessa's con was enough to use lances effectively.

Whoever it was was wrong. She does lose speed, but is that speed significant enough to make the Wyvern Knight the superior class? Is 2 - 5 AS that big of a deal for Vanessa? The SM's here have a hefty speed of 19 - In the best case scenario, Vanessa can use a killer lance and still double them, while in the worst she can't even double with an iron lance. However, in all scenarios Vanessa can pull out an iron or killing sword edge and double no matter what.

And actually killing said swordmasters is a moot point, since the importance of killing them is minimal, just so long somebody's in the way making sure they don't get out of that little corridor. Let's get rid of this so called semi-unreliable skill. It's not even that. It's completely unreliable. No matter how you cut it, pierce just isn't happening all that often, and you should never rely on it while planning your moves. On the other hand, swords are completely reliable. Having swords greatly expands Vanessa's versatility.

She can now take out those baddies with axes with WTA, so she doesn't get hit as often, and it offers a great variety of weapons that would otherwise be unuseable. User Info: ytrewq Vanessa Wyvern Knight.

Tana Falcoknight. Ok, how many endgame enemies actually use axes? How many of them actually use axes AND are a threat to Vanessa even if she is using a lance?

How many of those can't be one-rounded with a lance, but can be with an equivalent sword? So everytime she uses lances, her default weapons, she'll have higher avoid by 4 for iron weapons and 6 by nearly every other non-slim lance. Meaning the weapon triangle advantage is small enough to be negligible even against axe using enemies. Since she's not missing with either set of weapons, the only advantage of turning Vanessa into a Falcoknight is an extra 9 avoid using irons against axe users.

Not to mention even with swords having WTA, lances are a stronger weapon. Guess what my dipshit ass didn't notice because I didn't scroll the fucking map up after Torching? That's like a ten percent chance!

So now he's back at 8 HP - Iron Sword guy missed. That's not good. Another ranged asshole! Thankfully, he missed. So, uh, yeah. RIP Garcia. The first casualty, and hopefully not the last because otherwise that'd make me look bad. So yeah, this is my situation now. Gilliam is hanging on by a thread and can't run away from the cavs fast enough, which means I should send in Seth, but the situation at the front is just as fucked, so I kinda need him there too.

This kinda sucks. Here's the first part of the phase. Looks good so far, killing a bunch of enemies, but there's still a lot left, so we're certainly going to have to weather some of it. Ross gets a garbage level out of it. Lute shows him how it's done. And here's the second part of the phase. This did go a lot better than I expected. And I immediately pay for thinking that, because I realized too late that I basically left Ross to the wolves - I should've probably rescued him with Vanessa and sent him off, but then Gilliam would have probably died to the Iron Blade guy.

Franz gets a level off killing some fighter that popped out of the fog. This is about where I thought I'd shit myself. I did not check for weapons, and as a result, this fighter fuck could've just one-shotted Seth and I'd never have heard the end of it. Iron Blade guy does what I hoped he would by attacking Vanessa instead of Gilliam. Vanessa gets more defensive because of it. Good plan. And then the archer claims his second victim.

Fucking bravo, I say. MVP of this entire playthrough, I'm sure. RIP Ross, at least you didn't have a lot of time to grieve about your father dying. Then there's this prick in the north, healing up the Iron Sword cav I did some damage to earlier. Camera movement in the west after the Green Unit Phase. Next player phase. Seth blitzes up ASAP - the earlier he can kill this boss, the earlier I can get the fuck out of this nightmare of a map. Eirika then starts working over the archer, though he's still alive, and I decide to have Natasha Torch the area where I saw movement earlier.

Oh you are fucking shitting me. That's it, Gilliam's fucking dead. He's not getting out of there without getting swamped by cavs. I could try to rescue him, but that would just either lead Vanessa into a difficult situation or cause the cavs to quickly catch up to other slower units and murder them.

So congratulations, Gilliam, you've been elected to fill up the fucking hat trick. One problem I'm having with this merc is that he's really hard to hit and therefore hard to kill. Lute gets to take out the Archer Of Death.

Neimi's not helping. I should've brought Joshua. Finally, Natasha gets rescued by Vanessa because she's in the attack line of some cav, and this is the setup.

Kinda fucked. Lute helps with taking down the merc on enemy phase. Gilliam gets hit by two 64s and misses a Fuck you too.

You are so dead. Then he gets hit by a 40, misses an 88, and the last 40 actually misses, otherwise he would've been dead right then and there. I assume that means the next enemy will just be the one that kills him. Meanwhile, Seth is doing Seth things. Thankfully, the cavs positioned themselves in a bad way, leaving one cav unable to attack Gilliam, and the other one misses with the javelin, so he gets to live one more turn.

I'm pretty sure I'm just accepting the death now unless I think of something. He's got 6 HP, and I'm pretty sure I can't get him out there without immediately greatly endangering someone else, and if somebody's got to go, it might as well be fucking Gilliam. Though I'm giving him a bit more of a chance by trading him Franz's vulnerary, since he's getting the fuck out of Dodge. Eirika uses her Torch to reveal a bit more map, and I need a better approach for this. The fact that Novala is an exact two-shot kill on Seth is really not good.

Also, why the fuck does he get to have so much HP again? I mean, he's a level 10 Shaman! Do they really get that much health?

Guess I'll kill this cleric instead, he's going to be a pain in the ass if I don't get rid of him. Have fun, Gilliam! OK, Lute, that's really not what I needed from you right now. Seth does Seth things. People start popping out of the fog again. The first cav that attack Gilliam instantly takes him down to 4 HP. Then the Iron Sword guy takes him down to 2 HP.

Javelin guy misses. Also, some shaman shows up too. And that's it! Gilliam lives another turn thanks to forests making it hard for cavs to get to him! But now I really need to finish this this turn. How do I do that? I do heal him up and put him on a fort, but I don't expect that to hold. Now, I need something to solve this conundrum of killing Novala before the cavs murder Gilliam.

Well, whatever the solution is, this will help. This looks good, but not good enough for a player phase kill. If I hit twice, that's an enemy phase kill, but does that save Gilliam Don't bosses attack first on enemy phase? I think they do! So, if Seth hits two 81s - which honestly is a fucking feat at this point, given that I've seen several upper 80s miss this map - and bosses attack first, Gilliam is safe.

The first part works. Seth hits, Novala misses. I had things prepped to where I could rescuedrop Seth out with Franz and heal him, since two hits from Novala are a death, but this part works, so Seth should be safe at least. I can't believe I have to be happy about that. That should be a fucking given. Still, we need to set up as well as possible in case Seth misses. Vanessa fails at getting that fucking merc out of my hair. Franz gets the job done, finally. He's no Archer of Death, but he was a massive thorn in my side.

Neimi and Lute combine for a soldier kill. Lute putting in work on her levels. Well, this sucks. I'm pretty sure Neimi can get hit by a cav though she has great speed, so she won't get doubled and should live , and Gilliam is probably wrecked if Seth misses or Novala doesn't attack first.

The shaman will probably attack Natasha, but she should live. Unless there's some guys in the fog still. Let's see what happens! Get fucking wrecked. Ignore the fact that this mission fucking wrecked me. I wrecked it. That's all that matters. Oh, yeah, I saved you. I totally was going fast because of that, not because I was fighting for the life of my units and needed to end the mission ASAP.

Somebody better promote Neimi with this. Alright, there we go! Fucking done with this shit! I sure hope the next chapter isn't as extremely rude as this one. It's painful on Normal. I was guessing Franz since that might actually have been detrimental in the long run. There's always Gerik and Dozla if someone really wants a hero or berserker. I'm actually a little salty Seth didn't get oneshot when he had the opportunity because it would have been hilarious Next map should be better though!

Unless jp version actually has more than like one manned ballista three timezones over to the side. Maybe we'll just stick Franz in Great Knight. Only a matter of time before the entire party is cut down to only mounted units and Gerik. Vilkacis wrote: I'm actually a little salty Seth didn't get oneshot when he had the opportunity because it would have been hilarious.

Tanegashima wrote: RIP our hopes and dreams regarding axes. Glad to see Gilliam pulled through though. We're kinda low on funds, but whatever, it's fine. Yeah, yeah, whatever, let's get to the preps.

This is what I'm bringing this time. I'm not exactly confident I'll get a lot of good use out of Neimi, and I want Colm around because there's something I need to steal. Joshua will probably do a lot better than Neimi. And here's the map. Given that there's no fog, I'm hoping I'm not going to be overwhelmed with surprises here. Let's go.



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